

The graphics, while satisfactory, are not stunning and don't quite match with the areas they're supposed to portray. Weapon selection involves multiple presses of the shoulder button and takes up valuable time during which you'll probably be killed or at least maimed, and team communication involves an awkward combination of pressing the right analogue stick down and in a direction. Even allowing for this though, Enemy Territory's controls are often awkward and confusing. You'll never be able to match a mouse and keyboard combo with a console controller, I think most of us agree. Sadly, this would appear to be the case with the console version of Enemy Territory: Quake Wars.
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I can't say whether this is the case on the Xbox 360 version, but it is quite a showstopper on the PS3 version.ĬonclusionThere is a belief among PC gamers that FPS games are superior on the PC when compared to console equivalents. This means that online play can be flaky and if the host decides to quit then you all quit. How could there be such a major faux pas? Well, the problem is that games are hosted by individual players, not through PSN. The one area where Enemy Territory on the PS3 really falls down though is the online aspect – which is a fairly major glitch for a game that relies on online play so very much. Strangely, vehicles will also self-destruct once you leave them for more than a few moments – so when you exit a vehicle, you'd best be sure you won't need it again.
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The controls for flight are awkward and counter-intuitive – by the time you've worked out how to take off and point the aircraft in the right direction to fire at something, you'll already have been shot down. You'll find that there are a number of aircraft available, although you're probably best off leaving these alone. To spice it up, there's also a range of vehicles available, some of which are essential to completing the missions. The problem though is that all these missions are a variation on that theme, and that’s all there is to play. This ensures that both teams meet each other in the same area, and you're not left twiddling your thumbs guarding something in some remote corner of the map. These tend to consist of one team defending an object while the other team tries to destroy that same object. There are twelve possible missions, with each based around a set of objectives for each opposing team, usually three or four primary objectives.
